"In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame." [Oscar Retterer]
For the period 2011 through 2015 the following four trends as key drivers of technology adoptions were identified:
- "The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
- People expect to be able to work, learn, and study whenever and wherever they want to.
- The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.
- The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized."
Table of Contents
- Executive Summary
- Key Trends
- Critical Challenges
- Technologies to Watch
- The Horizon Project
- One Year or Less: Electronic Books
- One Year or Less: Mobiles
- Two to Three Years: Augmented Reality
- Two to Three Years: Game-Based Learning
- Four to Five Years: Gesture-Based Computing
- Four to Five Years: Learning Analytics
- 2011 Horizon Project Advisory Boar
Download 2011 Horizon Report (1.6Mb, 40 pp), or Download ePub version
View and comment on web version
Download 2011 Horizon Report: German Edition (German)
View the work that produced the report at Horizon Report Wiki.